This folder contains many useful documents which will help you along your way to creating some nifty Battlefront II mods. VisualMunge will create a copy of this database, and there will be the files that you’ll want to modify. ![]() These files will be copied to your new mod folder (which VisualMunge.exe will create, this will also be explained later) DO NOT MODIFY ANY FILES IN THIS FOLDER. This folder contains most of the files actually needed to make a working level mod in Battlefront II. Keep these as the original data, meaning, DO NOT MODIFY ANY FILES IN THIS FOLDER. Note: it would be wise not to directly edit these files without copying them into your mod folder first. This folder contains many of the original assets from Battlefront II, many of which you’ll need to copy into your mod directory manually if you wish to make mods using these files. ![]() Inside, you’ll find the following folders: \BF2_ModTools\assets It can however it can go into any file directory without spaces in the name. ![]() ![]() We can’t be held responsible should you put it somewhere else, and things don’t work, so just take our advice, this is where you want to put your BF2 Mod Tools files. Distributing your new level/mod Directory Structureįirst, unzip your BF2_ModTools zip file into the root of your C: drive.
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